serverTime: number | server time, seconds |
curTime: number | client time, seconds |
frameTime: number | time between frames, seconds |
absFrameTime: number | same, unscaled |
tickFraction: number | interpolation fraction within the current tick |
tickCount: number | |
frameCount: number | |
maxClients: number | |
intervalPerTick: number | seconds per server tick (CS2 runs at 64) |
mapName: string | null | map path, null with no map loaded |
shortMapName: string | null | "de_dust2", null with no map loaded |
connected: boolean | connected to a server, possibly still loading |
inGame: boolean | fully in a game, not the main-menu background map |
localTeam: number | null | 2 T, 3 CT, 1 spectator, null when not in a game |
teammatesAreEnemies: boolean | mp_teammates_are_enemies (deathmatch), false when not in a game |